Personally, DA2 wins out for me because Hawke has a discernible personality whereas the Warden doesn’t, not really (guy/girl doesn’t even speak).
You mean, Hawke has one of three personalities preassigned by Bioware, whereas the Warden can have any amount of personality traits you assign to him.
The Warden does not have any personality traits, because the Warden isn’t allowed to have a personality beyond a Shepard-esque bland marine, which is how the NPCs react to every line of dialogue.
The argument that you can invent your own content and that makes it a part of your character is a little like saying atoms are sapient because you could imagine them talking.
and this is why i dont miss the warden or origins or this fuck-you fandom
Don’t necessarly agree.
There are –various- kinds of rpg. And people shouldn’t dismiss one for the other. Your warden could have personality depending on dialogue choices. He/she didn’t talk, but they didn’t have to. Da2 has a big fuck you fandom mainly because the target audience wanted a sequel in the same style of origins. Hawke’s personality has some divergences, but that personality (he/she way of talking, tone of voice, etc) is forced on us. That is okay, really. But it becomes a different style of rpg. One where you assume the role of a character, instead of one where you completely define your character. Not to mention that DA2 relies a lot on imagining traces of personality on actions, not on speech. And the world comes really alive when you give personality to people who almost don’t have it.
On a scientific level, not even Hawke really has personality, or is sapient. So I didn’t really see a point in the comparison? Why should –only- voice acting and dialogue define where we can see personality.
That said, I don’t miss Origins because imo the story wasn’t really interesting. I found the characters bland. And Wynne’s excuses for the treatment of mages made me sick.
Tl;dr: both games are different styles of rpg, and a person shouldn’t dismiss one for the other.